1. I'm a bit confused... You don't have WinRar? It comes pre-installed on Windows. It's the current standard .zip format. It seems odd that you don't have the means to unzip the file although you're clearly using Windows 10...
2. All music in the game is RTP for RPGMaker MZ. I tried my best to stick to the RTP wherever possible. Even character pictures were made with the included character creation engine. I found the music choices to be rather good as well!
3. I must have forgotten to click "stepping animation" on her. I had a bit of an issue with other events where I kept having to uncheck it to stop them from randomly changing their picture. I must have gotten overzealous!
4. Sorry if the text is a bit much. Worldbuilding and storytelling are my strong suits, so any game I make is going to have a lot of dialogue and story elements, and thus a lot of reading.
5. On equipment, it only shows defense values. The robes increase m.def and m.atk, so it's not mentioned. It's far better for the Star Callers and Star Lighters. Sadly, this is the case for any game made in MZ.
6. "I like that there's no-" get's a random encounter "Oh" Yeah... That was kinda funny.
7. Stats (for both characters and enemies) are loosely based on D&D 5E levels. So, damage and defense are low to begin and slowly work their way up higher. I've never liked battles that are too easy, so I worked to make the damage a little lower to make battles more enjoyable by being longer and more involved. The game gets better (in my opinion) as you go on. I really wanted to avoid the biggest pitfall most RPGs get, which is people complaining that the game is all "press the select button over and over to win."
8. You have two healers who you never use. Also, you have access to revives, but you keep saying there are no revives. Part of the dialogue you skipped was Laura explaining that the StarSoul is a revival item. It seems that most of your problems could be avoided by paying attention to what's being said about your characters. Fitz, for instance, is mentioned as having the ability to change the elements of your attacks, but you never try using his ability to enhance your party and make them use water for their attacks. If you combine that with the double attack, Leah dies REALLY quickly.
9. I kept worrying when I made the map that I made the puzzle WAY to easy... Apparently it's no super easy for everyone. Each switch activates one color and deactivates it's alternate color, so for instance the first switch activates blue, but deactivates red. Switches that deactivate green will activate yellow. Also, you missed a secret passage through the wall. This is a success to me, because it means it wasn't as obvious as I worried it was.
Anyway, thanks for playing and leaving your thoughts! I appreciate the feedback!
Firstly I'd give Laura a revive skill at start or give the player items in the beginning of the game. I died fairly quickly cause I couldn't leave the first dungeon. Secondly I think you should raise the MP to a higher number and give the other characters a good offensive skill at start. That way it doesn't become a hit the attack button over and over.
Your audio is mixed well though, no sounds are too overpowering.
Also you left save files in the game. I'd redeploy it and zip it right away then playtest the deployed version that way the save files don't show up.
oops! I didn't realize that could happen! This came just in time to update.
Regarding some of the other critiques: The MP is low for a reason. I wanted spells to be very limited. Honestly, this ends up being more than enough towards the end of the game , where in my playthrough I was able to use a stream of Double Strikes on the boss which made what was supposed to be an almost certain loss to an easy win for me.
When it comes to the knights particularly, I didn't want them to have access to a lot of abilities. I wanted them to have to be very sparing with how much they had to use, since they could do so much damage with just a simple attack. Mainly, in the beginning they're supposed to be offensive with their use of weapons, but defensive with the use of skills. The first skill they get , "Cover" is supposed to cover allies on low health. The ability should last for 3-5 turns.
Revival skills are supposed to be extremely high leveled spells within the game, thus the reason for how rare the StarSoul item is. Interestingly enough, each dungeon (except for the last for reasons that will become obvious when you get there), has a StarSoul(for reviving party members) and a StarDrop(for restoring MP) hidden somewhere on the map. The idea behind this is that these are powers that might pop into existence from being in the presence of concentrated StarLight around the Stars. Perhaps I could have Laura give the players a StarSoul when she joins the party. This would also be a chance to explain what they do.
The audio being good is such a relief! I actually worried about that because I kept feeling like it was too loud or I didn't choose a good song. I used all RTP audio, and the choices were rather limited.
Thanks so much for the feedback! This has been really helpful!
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My Thoughts:
1. I'm a bit confused... You don't have WinRar? It comes pre-installed on Windows. It's the current standard .zip format. It seems odd that you don't have the means to unzip the file although you're clearly using Windows 10...
2. All music in the game is RTP for RPGMaker MZ. I tried my best to stick to the RTP wherever possible. Even character pictures were made with the included character creation engine. I found the music choices to be rather good as well!
3. I must have forgotten to click "stepping animation" on her. I had a bit of an issue with other events where I kept having to uncheck it to stop them from randomly changing their picture. I must have gotten overzealous!
4. Sorry if the text is a bit much. Worldbuilding and storytelling are my strong suits, so any game I make is going to have a lot of dialogue and story elements, and thus a lot of reading.
5. On equipment, it only shows defense values. The robes increase m.def and m.atk, so it's not mentioned. It's far better for the Star Callers and Star Lighters. Sadly, this is the case for any game made in MZ.
6. "I like that there's no-" get's a random encounter "Oh" Yeah... That was kinda funny.
7. Stats (for both characters and enemies) are loosely based on D&D 5E levels. So, damage and defense are low to begin and slowly work their way up higher. I've never liked battles that are too easy, so I worked to make the damage a little lower to make battles more enjoyable by being longer and more involved. The game gets better (in my opinion) as you go on. I really wanted to avoid the biggest pitfall most RPGs get, which is people complaining that the game is all "press the select button over and over to win."
8. You have two healers who you never use. Also, you have access to revives, but you keep saying there are no revives. Part of the dialogue you skipped was Laura explaining that the StarSoul is a revival item. It seems that most of your problems could be avoided by paying attention to what's being said about your characters. Fitz, for instance, is mentioned as having the ability to change the elements of your attacks, but you never try using his ability to enhance your party and make them use water for their attacks. If you combine that with the double attack, Leah dies REALLY quickly.
9. I kept worrying when I made the map that I made the puzzle WAY to easy... Apparently it's no super easy for everyone. Each switch activates one color and deactivates it's alternate color, so for instance the first switch activates blue, but deactivates red. Switches that deactivate green will activate yellow. Also, you missed a secret passage through the wall. This is a success to me, because it means it wasn't as obvious as I worried it was.
Anyway, thanks for playing and leaving your thoughts! I appreciate the feedback!
We will be playing your game live hope to see you there
I really appreciate you giving the game a little extra reach! A few notes:
Oord is named for "Oort" which is a dutch term for the shell that breaks off of comets.
I'm more of a writer than a game designer, and I feel like this game really proves that! >_< I'm learning though.
Hey there got some feedback for you!
Firstly I'd give Laura a revive skill at start or give the player items in the beginning of the game. I died fairly quickly cause I couldn't leave the first dungeon. Secondly I think you should raise the MP to a higher number and give the other characters a good offensive skill at start. That way it doesn't become a hit the attack button over and over.
Your audio is mixed well though, no sounds are too overpowering.
Also you left save files in the game. I'd redeploy it and zip it right away then playtest the deployed version that way the save files don't show up.
Hopefully this helps! Good luck with the JAM!
oops! I didn't realize that could happen! This came just in time to update.
Regarding some of the other critiques: The MP is low for a reason. I wanted spells to be very limited. Honestly, this ends up being more than enough towards the end of the game , where in my playthrough I was able to use a stream of Double Strikes on the boss which made what was supposed to be an almost certain loss to an easy win for me.
When it comes to the knights particularly, I didn't want them to have access to a lot of abilities. I wanted them to have to be very sparing with how much they had to use, since they could do so much damage with just a simple attack. Mainly, in the beginning they're supposed to be offensive with their use of weapons, but defensive with the use of skills. The first skill they get , "Cover" is supposed to cover allies on low health. The ability should last for 3-5 turns.
Revival skills are supposed to be extremely high leveled spells within the game, thus the reason for how rare the StarSoul item is. Interestingly enough, each dungeon (except for the last for reasons that will become obvious when you get there), has a StarSoul(for reviving party members) and a StarDrop(for restoring MP) hidden somewhere on the map. The idea behind this is that these are powers that might pop into existence from being in the presence of concentrated StarLight around the Stars. Perhaps I could have Laura give the players a StarSoul when she joins the party. This would also be a chance to explain what they do.
The audio being good is such a relief! I actually worried about that because I kept feeling like it was too loud or I didn't choose a good song. I used all RTP audio, and the choices were rather limited.
Thanks so much for the feedback! This has been really helpful!